A good 3 months ago I wrote about the ODEX format when support for that DEX variant was added to the dedexer tool. Then I asked if there is anybody out there who knows, how the index in the invoke-virtual-quick Dalvik instruction can be interpreted. For example:
invoke-virtual-quick {v1,v2},vtable #0x3b
That 3BH is an offset but into what? I did not know, therefore dedexer does not interpret the offset which makes its output on ODEX files less useful. Then Nenik (nickname according to his request) finally gave me the solution. Here comes his mail, verbatim.
The index computation is pretty simple, but for reverse analysis you need more data.
The vtable contains all the methods that can be invoked by invoke-virtual, that is
all nonprivate member methods (even those final and native).
The vtable is obviously constructed by copying superclass's vtable, then replacing
overridden methods and appending all additional virtual methods.
The methods in the vtable are ordered as they were in the dex file.
Let's look at android.view.KeyCharacterMap for example. It extends java.lang.Object,
so it starts with:
Object:
0: .method protected clone()Ljava/lang/Object;
1: .method public equals(Ljava/lang/Object;)Z
2: .method protected finalize()V
3: .method public final native getClass()Ljava/lang/Class;
4: .method public native hashCode()I
5: .method public final native notify()V
6: .method public final native notifyAll()V
7: .method public toString()Ljava/lang/String;
8: .method public final wait()V
9: .method public final wait(J)V
a: .method public final native wait(JI)V
Then it replaces:
2: .method protected finalize()V
with the implementation from KeyCharacterMap
and adds:
b: .method public get(II)I
c: .method public getDisplayLabel(I)C
d: .method public getEvents([C)[Landroid/view/KeyEvent;
e: .method public getKeyData(ILandroid/view/KeyCharacterMap$KeyData;)Z
f: .method public getKeyboardType()I
10: .method public getMatch(I[C)C
11: .method public getMatch(I[CI)C
12: .method public getNumber(I)C
13: .method public isPrintingKey(I)Z
Anyway,
invoke-virtual-quick {v1},vtable #0x2
on an instance of any kind is simply the quick variant of
invoke-virtual {v1}, Ljava/lang/Object;.finalize:()V
Obviously for decoding invoke-virtual-quick opcodes inside, say,
framework.odex, you need the coresponding core.odex and ext.odex
to reconstruct the vtables of all the base classes.
An .odex file contains a list of such dependencies appended
after the body of the encapsulated dex, together with their SHA-1s:
00498D10 44 6E 95 3A │ 13 BC 10 91 │ 0E 00 00 00 │ 02 00 00 00 Dn.:.¼..........
00498D20 1C 00 00 00 │ 2F 73 79 73 │ 74 65 6D 2F │ 66 72 61 6D ..../system/fram
00498D30 65 77 6F 72 │ 6B 2F 63 6F │ 72 65 2E 6F │ 64 65 78 00 ework/core.odex.
00498D40 93 97 93 82 │ 99 DA 46 4E │ E2 13 DD 35 │ 4C 48 B5 7B .....ÚFNâ.Ý5LHµ{
00498D50 F0 06 51 D7 │ 1B 00 00 00 │ 2F 73 79 73 │ 74 65 6D 2F ð.Q×..../system/
00498D60 66 72 61 6D │ 65 77 6F 72 │ 6B 2F 65 78 │ 74 2E 6F 64 framework/ext.od
00498D70 65 78 00 54 │ F1 D0 82 95 │ 97 53 15 60 │ E4 D6 2C 48 ex.TñÐ...S.`äÖ,H
00498D80 8E 36 51 C5 │ 75 BE 2C 00 │ 50 4B 4C 43 │ 08 80 01 00 .6QÅu¾,.PKLC....
00498D90 08 80 01 00 │ 00 20 00 00 │ 00 00 21 AA │ C2 5C 31 00 ..... ....!ªÂ\1.
With all this data, it should be possible to reconstruct .dex from current
.odex format, something I would like to be able to do.
Thanks, Nenik, this is the information I needed to improve the dedexer tool. I will do that soon. If anyone has something to add, please, comment.
Wednesday, May 13, 2009
Thursday, May 7, 2009
Two books on Android
I have reviewed two Android books recently and now, that both are in press, I decided to write some words about the experience. The first book is Ed Burnette's Hello Android (The Pragmatic Programmers, ~22 USD).
The book is clearly written with newcomers in mind who want to produce something functional quickly. Innovative feature is the "fast forward" section at the end of each chapter. This guides the inpatient reader who don't want to read sequentially to other relevant section, much like a hypertext link. Then the book goes through the application model, user interface, 2D and 3D graphics (yes, it has a functional OpenGL example), multimedia, web programming and database issues. The book seems to concentrate on developers of UI-intensive applications, for example the Android service and content provider concepts are mentioned only shortly, meanwhile there is an abundance of UI-related examples, even advanced ones like 3D graphics. The integration of JavaScript and Java in the web programming section was a revelation for me, I did not know about the mechanism before reading the book and it is cool indeed.
The other book is Unlocking Android from Ableson, Collins and Sen (Manning, ~29$).
This book definitely has higher ambitions. It is longer than the previous one (~400 vs. ~200 pages) and expects sequential reading. Beside the usual topics, it ventures into such exotic areas like Linux-level programming in C in the Android environment. Curiously, this breadth of topics means that the Manning book deals less with UI-programming than Burnette's book (82 pages in the Burnette book vs. 62 pages in the Manning book).The Manning book does provide, however, a detailed view of Android programming model. It discusses Android services extensively and even presents, how to write a content provider (although not in detail).
To summarize, the two books follow different concepts. Burnette's book is, erm, pragmatic. It tries to make the reader productive as quickly as possible using the most common application type, the UI-intensive standalone application, with some web programming thrown in for good measure. Meanwhile, it omits a great deal of Android architecture. The Manning book builds systematically, by presenting the architectural concepts in detail. Decide yourself, which one suits you most. I enjoyed reading both.
The book is clearly written with newcomers in mind who want to produce something functional quickly. Innovative feature is the "fast forward" section at the end of each chapter. This guides the inpatient reader who don't want to read sequentially to other relevant section, much like a hypertext link. Then the book goes through the application model, user interface, 2D and 3D graphics (yes, it has a functional OpenGL example), multimedia, web programming and database issues. The book seems to concentrate on developers of UI-intensive applications, for example the Android service and content provider concepts are mentioned only shortly, meanwhile there is an abundance of UI-related examples, even advanced ones like 3D graphics. The integration of JavaScript and Java in the web programming section was a revelation for me, I did not know about the mechanism before reading the book and it is cool indeed.
The other book is Unlocking Android from Ableson, Collins and Sen (Manning, ~29$).
This book definitely has higher ambitions. It is longer than the previous one (~400 vs. ~200 pages) and expects sequential reading. Beside the usual topics, it ventures into such exotic areas like Linux-level programming in C in the Android environment. Curiously, this breadth of topics means that the Manning book deals less with UI-programming than Burnette's book (82 pages in the Burnette book vs. 62 pages in the Manning book).The Manning book does provide, however, a detailed view of Android programming model. It discusses Android services extensively and even presents, how to write a content provider (although not in detail).
To summarize, the two books follow different concepts. Burnette's book is, erm, pragmatic. It tries to make the reader productive as quickly as possible using the most common application type, the UI-intensive standalone application, with some web programming thrown in for good measure. Meanwhile, it omits a great deal of Android architecture. The Manning book builds systematically, by presenting the architectural concepts in detail. Decide yourself, which one suits you most. I enjoyed reading both.
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